11/12/2023 0 Comments Sdk hammer codename cureLinux: /home/user1/.Автор сообщения: QwazzyYou need five info_player_deathmatch entities, those are the spawn points for the players in this game.įor help on the few game-specific entities, refer to this guide. To install, extract the zip archives and place them in: The provided "CURE Package" is modified to replace the specified models in-game. The following are models that are known to work with Codename CURE. On Linux you should probably try to use /. On Windows you should probably try to use \. NOTE: The slashes can be / or \ as it doesn't seem to matter for the Source Engine. ![]() Ex:Ĥ) Test out your model in Codename: CURE, as some of the models come in groups and start out with non-descriptive names, so you could be putting the wrong files together. In the /models/ directory (Which is NOT the /materials/models/), alter the DIRECTORY structure AND ALL the FILE NAMES to match the normal vpk extracted files. Make sure to keep any "share" directories intact as they are, since they may be shared among multiple models. ![]() vmt files you find in /materials/ directory with Notepad/Wordpad and change the directory structures listed in them to match what you changed. After you change the directory structure, open ALL the. In the /materials/ directory, ONLY change the DIRECTORY structure. There is NO selection system to load one custom model over another, so have ONLY 1 model per player class (1 custom support model, 1 custom assault model, etc.) in the "custom" directory. materials/models/players/support/tr_yuri.vmt So, now try to match Codename: CURE files as listed in the "Codename CURE vpk Extracted" section below. Those files can actually be extracted, but you will NOT need to for putting in your custom model, so I've included the directory structure of the extracted vpk files below in the "Codename CURE vpk Extracted" section. part2.rar that extract to a single directory). Codename:CURE's normal files are packed inside a set of. As the explanation in the General Modding info files explained above, whatever you put in the "custom" directory will over-ride Codename: CURE's normal files. steam/SteamApps/common/Codename CURE/cure/custom/my-fun-mod-01/materials/models/share/tr_yuri_pupil_r.vtfģ) Modify the files to fit Codename: CURE's files. Note that the bracket or chevron names, like, are just place-holders for actual files that may vary in name. steam/SteamApps/common/Codename CURE/cure/custom/my-fun-mod-01/materials/models// steam/SteamApps/common/Codename CURE/cure/custom/my-fun-mod-01/models/player/ Ultimately, you need the following directory structure: steam/SteamApps/common/Codename CURE/cure/gameinfo.txtĢ) Extract and examine the files, as the contents may vary. steam/SteamApps/common/Codename CURE/cure/custom/readme.txt You will find instructions on how to mod in general in: Linux: /home/user1/.steam/steam/SteamApps/common/Codename CURE/cure/custom/ Windows: C:\Program Files\Steam\steamapps\common\Codename CURE\cure\custom\ The files you will be working with will be in: How to properly find stuff on GameBanana will be in another tutorial. (a whole database, more organized than gamebanana, but much smaller) Look at all the skins and models in all the Source Engine games listed there and on other sites, since this is NOT an all-inclusive list: ![]() There are good collections of player and weapon models at GameBanana (note that they may be named "skins" for some reason). NOTE that ONLY YOU WILL SEE THIS CHANGE IN ONLINE MULTIPLAYER GAMES! Everyone else will still see the normal Codename: CURE models. The focus here is on player models, but if you get the names right, player weapons and items should also be moddable. In this tutorial, you will learn how to change out Codename: CURE's standard ones with custom ones from other Source Engine games. Half-Life 2 and likely any game made with the Source Engine will have compatible models with Codename: Cure.
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